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Jonathan Blow discusses his new puzzle game 'Order of the Sinking Star' after ten years in development
Überblick
Game developer Jonathan Blow is releasing 'Order of the Sinking Star', a massive puzzle game featuring roughly 1,500 puzzles designed to take around 500 hours to complete. Developed over ten years by a small team, the game combines mechanics from four pre-existing free puzzle games by other creators. To build the game, Blow created his own programming language, Jai, and a custom game engine from scratch. He also shared his scepticism regarding the integration of artificial intelligence in software development and programming education.
Wichtige Punkte
- Jonathan Blow's new game, 'Order of the Sinking Star', features approximately 1,500 puzzles and an estimated 500 hours of gameplay.
- The game combines mechanics from four pre-existing free puzzle games created by other designers, including Alan Hazelden.
- Blow spent ten years developing the game, building a custom engine and his own programming language, Jai, from scratch.
- Blow remains sceptical about artificial intelligence in game development, warning that over-reliance on it could lead to a future shortage of skilled programmers.
- The developer chose to focus purely on design rather than commercial practicality, a philosophy that has characterised his previous works like Braid and The Witness.
