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Fortnite, Roblox, Minecraft and Steam must improve child safety, Australian report finds

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www.bbc.co.uk

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Australian report finds significant child safety gaps in Fortnite, Roblox, Minecraft, and Steam

Overview

Australia's eSafety Commissioner has published a report revealing significant gaps in how major gaming platforms—including Steam, Roblox, Fortnite, and Minecraft—protect children from online harms. The regulator highlighted inconsistent safety measures, weak age verification systems, and a lack of proactive detection tools for predatory behaviour, sexual exploitation, and violent extremism.

Key points

  • Australia's eSafety Commissioner reported significant child safety gaps across popular gaming platforms like Steam, Roblox, Fortnite, and Minecraft.
  • Valve (owner of Steam) was found not to use standard industry technology to detect and remove known harmful content or proactively monitor chats for child sexual exploitation and violent material.
  • Minecraft and Fortnite rely heavily on users self-declaring their age, potentially allowing minors access to higher-risk communication features.
  • Valve and Roblox were noted for using only internal datasets to train language detection systems without regularly retraining them.
  • Epic Games (maker of Fortnite) failed to share breach instances with other platforms under a global programme designed to combat online child sexual abuse.
  • Regulators expect these gaming services to improve their measures against child sexual exploitation, sexual extortion, and violent material.
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